

The Particle age map and true motion blur now work with any particle flow system, with any material operator (even static). Particle flow can now be used with Corona as a scatter system, as shown in this landscape image with 17 billion polygons: Below are some examples from our real test scenes.Ĭorona Renderer now supports instancing, resulting in MUCH faster parsing and lower memory consumption. The Corona Converter can convert 3ds Max bitmaps in the entire scene with just one click, allowing to easily speed up rendering usually by 10-20%. Ĭorona Bitmap is a new shader, works similarly to 3ds Max, but faster. If you have what it takes and you are ready to work on something big, please drop us a line or two.ģds Max 2016 is now directly supported in the installer. We are still hiring and we are hungry for experienced developers – light transporters, researchers, plugin developers – willing to work from our Prague office or from home office – full time or part time. Administration received much needed reinforcements as well, so there is a real chance that our e-mail reaction times will be better 🙂 Support was also beefed up with one experienced Corona power user, who will soon start rolling out new tutorials and presets. We are also planning to release a roadmap for the future releases next week or week after, so you can see the progress in real time.

Three people are now working on the core (two of which worked for WETA Digital), so you can expect some nice improvements. Two more will join us in the next two months.

We have now 6 people in Prague, two in Prostejov and one in Lodz (Poland). Our team is now considerably bigger since the last blog post and we will soon start introducing new reinforcements on our blog.

We really wanted to release this version much earlier, but other business-related tasks (hiring new people, establishing new offices, first Coronaut baby delivery, …) kept us from it.
